Glory to the repulsive!

This mod makes the ring more fun to play with. Instead of adding a flat 50-point bonus to stamina and health, your cannibal toon will now have to feast at least three times within two minutes get the same bonus.

Namira's champion will also feel a rush of adrenaline whenever engaging in a killing and feasting frenzy.

Higher bonuses to health, stamina and regeneration to both as well as longer durations will be available if the champion embraces Namira's rewards and wears her ring for long periods of time.

Feasting

The vanilla boosts of 50 points to health and stamina are very powerful at early levels, because they raise the PC level by 10. A boost like that is unbalanced, considering that the ring can be acquired before level 5. The game would be more rewarding if those values were initially lower, but could be raised based on how many times the champion feasts.

This idea is realized in form of a "killing spree". If the champion feasts on a corpse before the boost duration expires, they get the next boost level. This continues up to a limit of nine levels.

Notes:

Acquired taste

(progression requirements)

Higher levels of regeneration and fortification are available only after developing a taste for raw flesh. To unlock those effects, the champion must feast on a number of corpses (tweakable via global variables _da11_requirement_4   –   _da11_requirement_9 ):

feast on corpses to get more powerful boosts

boost level 4 5 6 7 8 9
corpse tally 12 17 23 30 38 47

After reaching level 9 of cannibalism, every feast will count as three. All bonuses are lost if the ring is taken off. That includes resetting the corpse and killing spree counters.

Effect Durations

Since the main intention is to make this ring less dull and more action oriented, the original duration of five minutes is reduced at earlier levels.

Reduced durations at earlier levels

boost level 1-3 4 5 6 7 8 9
duration (min) 2 2.5 3.5 3.5 4 4 6

These values are relevant to all boosts except the stamina regeneration boost, which lasts for 30 seconds at all levels.

Stamina and Health boost magnitudes

In the graphs and tables below, the Stamina and Health regeneration values are percentages that are added to Actor Values healthRateMult and staminaRateMult. HP and Stamina (fortification) are flat points that are added to Health and Stamina.

Plots of the data in the tables below. graph plots

Health Regeneration Health Fortification
corpse bonus total corpse bonus total
1 29 29 1 25 25
2 14 43 2 13 38
3 8 51 3 8 46
4 3 54 4 6 52
5 2 56 5 5 57
6 1 57 6 4 61
7 1 58 7 3 64
8 1 59 8 3 67
9 1 60 9 3 70
Stamina Regeneration Stamina Fortification
corpse bonus total corpse bonus total
1 35 35 1 30 30
2 18 53 2 15 45
3 12 65 3 10 55
4 9 74 4 8 63
5 6 80 5 7 70
6 6 86 6 5 75
7 4 92 7 5 80
8 4 96 8 5 85
9 4 100 9 5 90

Diseases

Eating raw flesh is not exactly sanitary. Because of this it is only reasonable that it is possible to catch a disease while doing so. Diseases that are possible to catch include:

infection chances

feast item disease chance
rotten corpse 90%
npc killed by npc 5%
npc killed by player 5%
npc killed by creature 45%
falmer, giants 30%
ingredient 15%
vampire 46% to get S.V.

Compatibility

I'm not opposed to compatibility (or balance compromise with) other popular mods and will try to release patches (to the best of my ability) if support for a particular mod is requested. This is of course not a binding statement on my part.

When I release a patch like this, it's not guaranteed to be perfect. I don't necessarily play the mod and so my testing will be limited to the bare minimum. Please provide feedback so I can fine tune support for other mods.

ron version3rd party mod3pm version
0.21Realistic Needs and Diseases (perseid9)1.8.1
0.22Souvenir Heads and Useful Remains0.21

Load order example

38 RealisticNeedsandDiseases.esp
3B Ring of Namira - Killing Spree.esp
3C Ring of Namira - Killing Spree - RealisticNeedsandDiseases.esp

. . .
Realistic needs and diseases: One corpse or ingredient = medium bottle of water + filling meal.
Souvenir Heads and Useful remains: Ads a few recipes to make an alternative Cranial Hooch and allows PC to eat collected livers.

Future plans

Feedback is highly welcome. If anyone is interested, some ideas I have for later releases of the mod, include:

Known Issues

If the player has less health left than the currently granted bonus and no health regeneration (from another mod, or this), they will die by the time a waiting (T) period is over or when the bonus expires. This is true for the original Ring of Namira as well.

I have stumbled upon the multiple-feedings bug similar to the vampire feeding bug. This was adressed in 0.21 and 0.22 and I'm starting to think that I got it right.

Feeding animations do not play (sometimes? never?). This is not a major annoyance for me and I'm not looking to solve it, but if someone knows how to fix this I'll try to work it in as an option.

The Repulsive

Souvenir Heads and Useful RemainsCollect trophies from kills
Peryites Blessing - A Special ShoutVomit enemies to death


Disclaimer

Consumption of human flesh is illegal all over the world. It is no joking matter. The author of this mod does not endorse sadism, cannibalism, murder, torture or any other activities involving deprivation of human rights.

Please do not post links (comments thread) to graphical content or articles / stories involving cannibalism or other degenerate acts from the real world.