PLANESCAPE RACIAL TABLES

PLANESCAPE RACIAL TABLES

Taken from the Planewalker's Handbook, TSR2620

©1996, TSR, Inc. All rights reserved.

Race Str Dex Con Int Wis Cha
 Aasimar 8/18 +1  5/18 -  5/18 -2  11/18 -  11/18 +1  13/18 - 
 Bariaur (male) 10/18+1 3/18-1 11/18+1 3/18- 3/17-1 3/18-
 Bariaur (female) 3/18-1 3/17-1 5/18- 9/18+1 11/18+1 3/18-
 Genasi (air) 3/18- 9/18+1 3/18- 5/18+1 3/18-1 3/18-1
 Genasi (earth) 9/18+1 3/18- 9/18+1 3/18- 3/18-1 3/18-1
 Genasi (fire) 3/18- 5/18- 3/18- 5/18+1 3/18- 3/18-1
 Genasi (water) 5/18- 5/18- 5/18+1 5/18+1 3/18-1 3/18-1
 Githzerai 3/18-1 7/18+1 3/18- 9/18+1 3/18-1 3/18-
 Modron 9/18+1 3/18-1 7/18+1 3/18-1 3/18+1 3/17-1
 Tiefling 3/18-1 7/18- 3/18- 9/18+1 3/18-1 9/18+1
RaceStarting AgeMaximum Age Range
 Aasimar 16+1d6 125+2d20
 Bariaur 18+2d6 100+3d10
 Genasi 20+1d10 120+6d10
 Githzerai 30+2d8 250+1d100
 Modron ??? ??? (No limit)
Tiefling 17+2d4 100+1d100
Race Middle Age * Old Age ** Venerable ***
 Aasimar 62 83 125
 Bariaur 50 67 100
 Genasi 60 80 120
 Githzerai 125 167 250
 Modron N/A N/A N/A
 Tiefling 50 67 100
* -1 Str & Con; +1 Int & Wis
** -2 Str & Dex, -1 Con; +1 Wis
*** -1 Str & Dex/Con; +1 Int & Wis
Race Base Height (M/F)Modifier Base Weight (M/F)Modifier
 Aasimar 61/60 2d10 140/90 5d10
 Bariaur 77/74 3d6 700/660 4d20
 Genasi (Air) 58/57 1d8 130/80 4d10
 Genasi (Earth) 61/60 2d8 160/110 6d10
 Genasi (Fire) 60/59 1d10 150/100 4d10
 Genasi (Water) 60/59 1d10 150/100 5d10
 Githzerai 62/60 2d10 120/90 3d10
 Modron 72 N/A 500 N/A
 Tiefling 59/57 2d10 140/90 6d10
Race Fighter Ranger Paladin Wizard Cleric Druid Thief Bard
 Aasimar* 14 14 14 14 12 15 15 9
 Bariaur 13 13 (M) 13 (M) 13 (F) 13 13 N/A N/A
 Genasi (Air) 10 N/A N/A 15 15 N/A N/A N/A
 Genasi (Earth) 15 N/A 15 15 13 N/A N/A N/A
 Genasi (Fire) 14 N/A N/A 16 N/A N/A N/A N/A
 Genasi (Water) 12 N/A N/A 15 14 N/A 15 12
 Githzerai 9 N/A N/A 12 N/A N/A 15 N/A
 Modron 15 N/A N/A 12 N/A N/A N/A N/A
 Tiefling* 12 11 N/A 14 10 N/A 15 15
* Single-classed members of these races can rise 2 levels above the stated maximums.
Race PP OL F/RT MS HS DT CW RL
 Aasimar - - +10% +5% +10% +5% - -
 Genasi (Water) - - - +5% +10% - - -
 Githzerai - - - - - - - -
 Tiefling - - +5% +10% +10% - - +5%
Because of their varied backgrounds, tiefling appearance can be quite var- ied. It is also possible, and even likely that not all tieflings will have the same innate powers. Because of this, the following two tables were cre- ated to add variety to tieflings, and should be used at the time of character creation.

The tiefling ability table should be rolled on five times, the results used in place of the standard infravision, darkness, 15' radius ability, and re- sistances to cold, fire, electricity and poison. Note, however, that all of these abilities occur on the table.

 01-04   Small horns on forehead  05-06   Small horns on temples
07  Single horn on forehead 08-09  Long, thin face
10  Fangs in mouth 11  All teeth are pointed
12  Forked tongue 13-14  Pointed ears
15  Fan-like ears 16  Extremely long nose
17  Very small (almost unnoticeable) nose 18  Extremely long eyelashes
19-21  Red eyes 22-23  Black eyes
24  Feline eyes 25-26  Extremely deep-set eyes
27-28  Green hair 29-30  Blue hair
31  Multi-colored hair 32-33  Six fingers (including thumb)
34-35  Three fingers (including thumb) 36-37  Black fingernails
38-39  Red fingernails 40-41  Fingers one inch longer than normal
42  Arms six inches longer than normal 43  Legs six inches longer than normal
44-46  Horse-like legs 47-49  Goat-like legs
50-52  Goat-like hooves 53-55  Long, thin tail
56-57  Horse-like tail 58-59  Lizardlike tail
60-62  Spiny ridge on back 63-65  Spiny ridges all over body
66-68  Hairless body 69-71  Body covered in short fur or long hair
72-73  Body covered in striped markings 74-75  Extremely greasy skin
76-80  Scaly skin 81-83  Leathery skin
84  Small feathers rather than hair on 10-100% of body 85  Green-tinted skin
86  Blue-tinted skin 87  Red-tinted skin
88-89  Special side effect (roll on table below) 90-94  Roll twice again, ignoring rolls above 89
95-00  Roll three times again, ignoring rolls above 89 
 01-10   Ashy odor surrounds body  11-15   Sulfurous odor surrounds body
16-20  Rotting odor surrounds body 20-25  Skin exudes ashy grit
26-30  Body casts no shadow 31-33  Body has no reflection in mirror
34-40  Susceptible to spells such as Spirit Wrack and Cacofiend 41-45  Tanar'ri react toward tiefling as though baatezu
46-50  Baatezu react toward tiefling as though tanar'ri 51-60  Presence causes unease in animals
61-65  Presence causes unease in NPCs. Reactions at -4 66-70  Prolonged touch withers normal plants
71-75  Fingers treated as claws (1d4/1d3 damage) 76-80  Touch inflicts 1 point of damage due to high body heat
81-85  Touch inflicts 1 point of damage due to cold body temperature 86-90  Odd skin composition results in base AC of 1d6+3
91  Cannot reproduce 92  Holy water inflicts 1d6 damage
93  Exposure to direct sunlight inflicts 1 point of damage per round 94  Cannot enter "holy" areas
95  Harmed only by magical or silver weapons 96-00  Intuitively can speak the language of one fiendish race
 01-03   Blur one time per day  04-06   Charm Person one time per day
07-09  Chill Touch one time per day 10-12  Comprehend Languages one time per day
13-15  Darkness, 10' radius once per day 16-18  Detect Good/Evil two times per day
19-21  Detect Magic three times per day 22-24  ESP one time per day
25-27  Invisibility two times per week 28-30  Know Alignment one time per day
31-33  Mirror Image one time per day 34-36  Misdirection one time per day
37-39  Pyrotechnics three times per week 40-42  Suggestion one time per week
43-45  Summon Swarm one time per week 46-48  Vampiric Touch one time per week
49-51  Whispering Wind one time per day 52-55  half damage from fire
56-59  half damage from cold 60-63  half damage from electricity
64-67  half damage from acid 68-75  infravision 60'
76-79  +2 saving throw vs. fire 80-83  +2 saving throw vs. electricity
84-87  +2 saving throw vs. poison 88-91  +2 saving throw vs. cold
92-95  +2 saving throw vs. acid 96  +2 saving throw vs. petrification/polymorph and paralysis
97  +2 saving throw vs. rod/staff/wand 98  +2 saving throw vs. spells
99  Roll twice, ignoring results over 95 00  Roll three times, ignoring results over 95